L L4D2node

MD5Init

0x00245b60 · 49 bytes · __cdecl

_Z7MD5InitP12MD5Context_t

Decompiled

undefined (1 param)

/* MD5Init(MD5Context_t*) */

void MD5Init(MD5Context_t *param_1)

{
  *(undefined4 *)param_1 = 0x67452301;
  *(undefined4 *)(param_1 + 4) = 0xefcdab89;
  *(undefined4 *)(param_1 + 8) = 0x98badcfe;
  *(undefined4 *)(param_1 + 0xc) = 0x10325476;
  *(undefined4 *)(param_1 + 0x10) = 0;
  *(undefined4 *)(param_1 + 0x14) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)