L L4D2node

Hunk_Print

0x00240270 · 63 bytes · unknown

_Z10Hunk_Printv

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Hunk_Print() */

void Hunk_Print(void)

{
  undefined4 uVar1;
  
  Msg("Total used memory:      %d\n",g_HunkMemoryStack - _DAT_003f2cb0);
  uVar1 = CMemoryStack::GetSize((CMemoryStack *)&g_HunkMemoryStack);
  Msg("Total committed memory: %d\n",uVar1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)