Hunk_Print
0x00240270 · 63 bytes · unknown
_Z10Hunk_Printv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Hunk_Print() */
void Hunk_Print(void)
{
undefined4 uVar1;
Msg("Total used memory: %d\n",g_HunkMemoryStack - _DAT_003f2cb0);
uVar1 = CMemoryStack::GetSize((CMemoryStack *)&g_HunkMemoryStack);
Msg("Total committed memory: %d\n",uVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.