L L4D2node

CXboxSystem::EnumerateAchievements

0x002400a0 · 25 bytes · __cdecl

_ZN11CXboxSystem21EnumerateAchievementsEjyjjPvjbPS0_

Decompiled

undefined (8 params)

/* CXboxSystem::EnumerateAchievements(unsigned int, unsigned long long, unsigned int, unsigned int,
   void*, unsigned int, bool, void**) */

undefined4
CXboxSystem::EnumerateAchievements
          (uint param_1,ulonglong param_2,uint param_3,uint param_4,void *param_5,uint param_6,
          bool param_7,void **param_8)

{
  Error(
       "This function is obsolete and should not be used!\nReturn code cannot be an error code and number of results at the same time!\n"
       );
  return 5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)