CXboxSystem::EnumerateAchievements
0x002400a0 · 25 bytes · __cdecl
_ZN11CXboxSystem21EnumerateAchievementsEjyjjPvjbPS0_
Decompiled
undefined (8 params)
/* CXboxSystem::EnumerateAchievements(unsigned int, unsigned long long, unsigned int, unsigned int,
void*, unsigned int, bool, void**) */
undefined4
CXboxSystem::EnumerateAchievements
(uint param_1,ulonglong param_2,uint param_3,uint param_4,void *param_5,uint param_6,
bool param_7,void **param_8)
{
Error(
"This function is obsolete and should not be used!\nReturn code cannot be an error code and number of results at the same time!\n"
);
return 5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.