CXboxSystem::EnumerateStatsByXuid
0x0023fda0 · 10 bytes · __cdecl
_ZN11CXboxSystem20EnumerateStatsByXuidEyjjPvPS0_bS1_
Decompiled
undefined (7 params)
/* CXboxSystem::EnumerateStatsByXuid(unsigned long long, unsigned int, unsigned int, void*, void**,
bool, void**) */
undefined4
CXboxSystem::EnumerateStatsByXuid
(ulonglong param_1,uint param_2,uint param_3,void *param_4,void **param_5,bool param_6,
void **param_7)
{
return 6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.