L L4D2node

CXboxSystem::EnumerateStatsByXuid

0x0023fda0 · 10 bytes · __cdecl

_ZN11CXboxSystem20EnumerateStatsByXuidEyjjPvPS0_bS1_

Decompiled

undefined (7 params)

/* CXboxSystem::EnumerateStatsByXuid(unsigned long long, unsigned int, unsigned int, void*, void**,
   bool, void**) */

undefined4
CXboxSystem::EnumerateStatsByXuid
          (ulonglong param_1,uint param_2,uint param_3,void *param_4,void **param_5,bool param_6,
          void **param_7)

{
  return 6;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)