CXboxSystem::WriteStats
0x0023fd70 · 10 bytes · __cdecl
_ZN11CXboxSystem10WriteStatsEPvyjS0_bPS0_
Decompiled
undefined (6 params)
/* CXboxSystem::WriteStats(void*, unsigned long long, unsigned int, void*, bool, void**) */
undefined4
CXboxSystem::WriteStats
(void *param_1,ulonglong param_2,uint param_3,void *param_4,bool param_5,void **param_6)
{
return 6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.