L L4D2node

CXboxSystem::SessionLeaveLocal

0x0023fd30 · 7 bytes · __cdecl

_ZN11CXboxSystem17SessionLeaveLocalEPvjPKjbPS0_

Decompiled

undefined (5 params)

/* CXboxSystem::SessionLeaveLocal(void*, unsigned int, unsigned int const*, bool, void**) */

undefined4
CXboxSystem::SessionLeaveLocal(void *param_1,uint param_2,uint *param_3,bool param_4,void **param_5)

{
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)