CXboxSystem::SessionSearch
0x0023fce0 · 10 bytes · __cdecl
_ZN11CXboxSystem13SessionSearchEjjjjjjP15_XUSER_PROPERTYP14_XUSER_CONTEXTPjP29_XSESSION_SEARCHRESULT_HEADERbPPv
Decompiled
undefined (12 params)
/* CXboxSystem::SessionSearch(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int,
unsigned int, _XUSER_PROPERTY*, _XUSER_CONTEXT*, unsigned int*, _XSESSION_SEARCHRESULT_HEADER*,
bool, void**) */
undefined4
CXboxSystem::SessionSearch
(uint param_1,uint param_2,uint param_3,uint param_4,uint param_5,uint param_6,
_XUSER_PROPERTY *param_7,_XUSER_CONTEXT *param_8,uint *param_9,
_XSESSION_SEARCHRESULT_HEADER *param_10,bool param_11,void **param_12)
{
return 6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.