L L4D2node

CXboxSystem::UserSetProperty

0x0023fc90 · 7 bytes · __cdecl

_ZN11CXboxSystem15UserSetPropertyEjRK15_XUSER_PROPERTYbPPv

Decompiled

undefined (4 params)

/* CXboxSystem::UserSetProperty(unsigned int, _XUSER_PROPERTY const&, bool, void**) */

undefined4
CXboxSystem::UserSetProperty(uint param_1,_XUSER_PROPERTY *param_2,bool param_3,void **param_4)

{
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)