CXboxSystem::GetOverlappedResult
0x0023fb00 · 20 bytes · __cdecl
_ZN11CXboxSystem19GetOverlappedResultEPvPjb
Decompiled
undefined (3 params)
/* CXboxSystem::GetOverlappedResult(void*, unsigned int*, bool) */
undefined4 CXboxSystem::GetOverlappedResult(void *param_1,uint *param_2,bool param_3)
{
undefined3 in_stack_0000000d;
if (_param_3 != (undefined4 *)0x0) {
*_param_3 = 0;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.