L L4D2node

CXboxSystem::GetOverlappedResult

0x0023fb00 · 20 bytes · __cdecl

_ZN11CXboxSystem19GetOverlappedResultEPvPjb

Decompiled

undefined (3 params)

/* CXboxSystem::GetOverlappedResult(void*, unsigned int*, bool) */

undefined4 CXboxSystem::GetOverlappedResult(void *param_1,uint *param_2,bool param_3)

{
  undefined3 in_stack_0000000d;
  
  if (_param_3 != (undefined4 *)0x0) {
    *_param_3 = 0;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)