CM_TriggerWorldSpaceBounds
0x0023ec90 · 75 bytes · __regparm3
_ZL26CM_TriggerWorldSpaceBoundsP12ICollideableP6VectorS2_
Decompiled
undefined (3 params)
/* CM_TriggerWorldSpaceBounds(ICollideable*, Vector*, Vector*) */
void __regparm3 CM_TriggerWorldSpaceBounds(ICollideable *param_1,Vector *param_2,Vector *param_3)
{
uint uVar1;
uVar1 = (**(code **)(*(int *)param_1 + 0x30))(param_1);
if ((uVar1 & 0x80) == 0) {
CM_WorldSpaceBounds(param_1,param_2,param_3);
return;
}
(**(code **)(*(int *)param_1 + 0xc))(param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.