L L4D2node

CM_TriggerWorldSpaceBounds

0x0023ec90 · 75 bytes · __regparm3

_ZL26CM_TriggerWorldSpaceBoundsP12ICollideableP6VectorS2_

Decompiled

undefined (3 params)

/* CM_TriggerWorldSpaceBounds(ICollideable*, Vector*, Vector*) */

void __regparm3 CM_TriggerWorldSpaceBounds(ICollideable *param_1,Vector *param_2,Vector *param_3)

{
  uint uVar1;
  
  uVar1 = (**(code **)(*(int *)param_1 + 0x30))(param_1);
  if ((uVar1 & 0x80) == 0) {
    CM_WorldSpaceBounds(param_1,param_2,param_3);
    return;
  }
  (**(code **)(*(int *)param_1 + 0xc))(param_1,param_2,param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)