L L4D2node

CTerrorWorkshopManagerCallbackInterface::OnFileRequestFinished

0x0023e6a0 · 126 bytes · __cdecl

_ZN39CTerrorWorkshopManagerCallbackInterface21OnFileRequestFinishedEy

Decompiled

undefined (1 param)

/* CTerrorWorkshopManagerCallbackInterface::OnFileRequestFinished(unsigned long long) */

void CTerrorWorkshopManagerCallbackInterface::OnFileRequestFinished(ulonglong param_1)

{
  char cVar1;
  undefined4 local_24 [5];
  
  local_24[0] = param_1._4_4_;
  CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>>::FindAndFastRemove
            ((CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>> *)&DAT_003f28c0,
             (ulonglong *)local_24);
  CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>>::FindAndFastRemove
            ((CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>> *)&DAT_003f28d4,
             (ulonglong *)local_24);
  cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
  if (cVar1 != '\0') {
    LoggingSystem_Log(LOG_WORKSHOP,0,"File request (%llu) finished.",param_1._4_4_);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)