CTerrorWorkshopManagerCallbackInterface::OnFileRequestFinished
0x0023e6a0 · 126 bytes · __cdecl
_ZN39CTerrorWorkshopManagerCallbackInterface21OnFileRequestFinishedEy
Decompiled
undefined (1 param)
/* CTerrorWorkshopManagerCallbackInterface::OnFileRequestFinished(unsigned long long) */
void CTerrorWorkshopManagerCallbackInterface::OnFileRequestFinished(ulonglong param_1)
{
char cVar1;
undefined4 local_24 [5];
local_24[0] = param_1._4_4_;
CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>>::FindAndFastRemove
((CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>> *)&DAT_003f28c0,
(ulonglong *)local_24);
CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>>::FindAndFastRemove
((CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>> *)&DAT_003f28d4,
(ulonglong *)local_24);
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
if (cVar1 != '\0') {
LoggingSystem_Log(LOG_WORKSHOP,0,"File request (%llu) finished.",param_1._4_4_);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.