CItemFileRequest::OnError
0x0023e520 · 88 bytes · __thiscall
_ZN16CItemFileRequest7OnErrorE7EResult
Decompiled
undefined (2 params)
/* CItemFileRequest::OnError(EResult) */
void __thiscall CItemFileRequest::OnError(CItemFileRequest *this,undefined4 param_2)
{
char cVar1;
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,1);
if (cVar1 == '\0') {
return;
}
LoggingSystem_Log(LOG_WORKSHOP,1,"Error %d on item file (%llu)!\n",param_2,
*(undefined4 *)(this + 4),*(undefined4 *)(this + 8));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.