L L4D2node

CTerrorWorkshopManagerCallbackInterface::OnFileRequestError

0x0023e4c0 · 83 bytes · __cdecl

_ZN39CTerrorWorkshopManagerCallbackInterface18OnFileRequestErrorEy

Decompiled

undefined (1 param)

/* CTerrorWorkshopManagerCallbackInterface::OnFileRequestError(unsigned long long) */

void CTerrorWorkshopManagerCallbackInterface::OnFileRequestError(ulonglong param_1)

{
  char cVar1;
  
  cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,1);
  if (cVar1 != '\0') {
    LoggingSystem_Log(LOG_WORKSHOP,1,"Failed to download file request (%llu).",param_1._4_4_);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)