L L4D2node

CWorkshop::RequestAvailableItems_Internal

0x0023db60 · 375 bytes · __thiscall

_ZN9CWorkshop30RequestAvailableItems_InternalE24EWorkshopEnumerationType

Decompiled

undefined (2 params)

/* CWorkshop::RequestAvailableItems_Internal(EWorkshopEnumerationType) */

undefined4 __thiscall CWorkshop::RequestAvailableItems_Internal(CWorkshop *this,undefined4 param_2)

{
  char cVar1;
  int *piVar2;
  undefined4 uVar3;
  longlong lVar4;
  CWorkshop *local_40;
  undefined4 *local_38;
  undefined4 local_34;
  undefined4 *local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 *local_20;
  
  local_28 = 0;
  local_2c = 8;
  uVar3 = *(undefined4 *)(this + 0xa0);
  local_30 = malloc(0x20);
  local_24 = 1;
  if (local_30 == (undefined4 *)0x0) {
    local_38 = (undefined4 *)0x0;
  }
  else {
    *local_30 = "workshop_item";
    local_38 = local_30;
  }
  local_34 = 1;
  local_20 = local_30;
                    /* try { // try from 0023dbb0 to 0023dcd5 has its CatchHandler @ 0023dcf7 */
  piVar2 = (int *)GetISteamRemoteStorage();
  if (piVar2 == (int *)0x0) {
    uVar3 = 0;
  }
  else {
    lVar4 = (**(code **)(*piVar2 + 0xd4))(piVar2,param_2,uVar3,0x14,7,&local_38,0);
    if (lVar4 == 0) {
      cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,1);
      if (cVar1 != '\0') {
        LoggingSystem_Log(LOG_WORKSHOP,1,"RequestAvailableItems() call failed!\n");
      }
      this[0xa5] = (CWorkshop)0x1;
      uVar3 = 0;
    }
    else {
      if (*(int *)(this + 0x58) != 0 || *(int *)(this + 0x54) != 0) {
        SteamAPI_UnregisterCallResult(this + 0x48,*(int *)(this + 0x54),*(int *)(this + 0x58));
      }
      local_40 = this + 0x48;
      *(longlong *)(this + 0x54) = lVar4;
      *(CWorkshop **)(this + 0x5c) = this;
      *(code **)(this + 0x60) = Steam_OnEnumerateWorkshopFiles;
      *(undefined4 *)(this + 100) = 0;
      SteamAPI_RegisterCallResult(local_40,lVar4);
      uVar3 = 1;
    }
  }
  local_24 = 0;
  CUtlMemory<char_const*,int>::Purge((CUtlMemory<char_const*,int> *)&local_30);
  local_20 = local_30;
  CUtlMemory<char_const*,int>::Purge((CUtlMemory<char_const*,int> *)&local_30);
  return uVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)