L L4D2node

CWorkshop::RequestItemHistory

0x0023cf50 · 69 bytes · __thiscall

_ZN9CWorkshop18RequestItemHistoryEv

Decompiled

undefined (1 param)

/* CWorkshop::RequestItemHistory() */

void __thiscall CWorkshop::RequestItemHistory(CWorkshop *this)

{
  longdouble lVar1;
  
  *(undefined4 *)(this + 0x98) = 0;
  lVar1 = (longdouble)Plat_FloatTime();
  *(undefined4 *)(this + 0x7c) = 0;
  *(float *)(this + 0x84) = (float)lVar1;
  RequestItemHistory_Internal(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)