CWorkshop::QueryForSubscribedFiles
0x0023cd50 · 250 bytes · __thiscall
_ZN9CWorkshop23QueryForSubscribedFilesEv
Decompiled
undefined (1 param)
/* CWorkshop::QueryForSubscribedFiles() */
void __thiscall CWorkshop::QueryForSubscribedFiles(CWorkshop *this)
{
char cVar1;
int *piVar2;
undefined4 uVar3;
longdouble lVar4;
longlong lVar5;
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
if (cVar1 != '\0') {
LoggingSystem_Log(LOG_WORKSHOP,0,"Querying for subscribed files\n");
}
piVar2 = (int *)GetISteamRemoteStorage();
if (piVar2 != (int *)0x0) {
lVar4 = (longdouble)Plat_FloatTime();
*(float *)(this + 0x74) = (float)lVar4;
uVar3 = 0;
if (-1 < *(int *)(this + 0x6c)) {
uVar3 = *(undefined4 *)(this + 0x6c);
}
lVar5 = (**(code **)(*piVar2 + 0xac))(piVar2,uVar3);
if (*(int *)(this + 0x18) != 0 || *(int *)(this + 0x14) != 0) {
SteamAPI_UnregisterCallResult(this + 8,*(int *)(this + 0x14),*(int *)(this + 0x18));
}
*(longlong *)(this + 0x14) = lVar5;
*(CWorkshop **)(this + 0x1c) = this;
*(code **)(this + 0x20) = Steam_OnEnumerateSubscribedFiles;
*(undefined4 *)(this + 0x24) = 0;
if (lVar5 != 0) {
SteamAPI_RegisterCallResult(this + 8,lVar5);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.