L L4D2node

CWorkshop::WorkshopItemsReady

0x0023ca00 · 216 bytes · __thiscall

_ZNK9CWorkshop18WorkshopItemsReadyERb

Decompiled

undefined (2 params)

/* CWorkshop::WorkshopItemsReady(bool&) const */

uint __thiscall CWorkshop::WorkshopItemsReady(CWorkshop *this,bool *param_1)

{
  uint uVar1;
  int iVar2;
  int *piVar3;
  int iVar4;
  int local_24;
  
  *param_1 = false;
  uVar1 = (uint)(byte)this[0xa4];
  if (this[0xa4] != (CWorkshop)0x0) {
    iVar2 = *(int *)(this + 0xb8);
    local_24 = 0;
    if (0 < iVar2) {
      iVar4 = 0;
      do {
        while (iVar2 = (**(code **)(*(int *)this + 0x24))
                                 (this,*(undefined4 *)(*(int *)(this + 0xac) + iVar4 * 8),
                                  *(undefined4 *)(*(int *)(this + 0xac) + 4 + iVar4 * 8)),
              iVar2 == 0) {
LAB_0023ca49:
          iVar2 = *(int *)(this + 0xb8);
          iVar4 = iVar4 + 1;
          if (iVar2 <= iVar4) goto LAB_0023cac0;
        }
        piVar3 = (int *)(**(code **)(*(int *)this + 0x14))(this);
        iVar2 = (**(code **)(*piVar3 + 0x30))
                          (piVar3,*(undefined4 *)(iVar2 + 0x8c),*(undefined4 *)(iVar2 + 0x90));
        if (iVar2 != 4) {
          if (iVar2 == -1) {
            *param_1 = true;
            return 0;
          }
          goto LAB_0023ca49;
        }
        iVar2 = *(int *)(this + 0xb8);
        iVar4 = iVar4 + 1;
        local_24 = local_24 + 1;
      } while (iVar4 < iVar2);
    }
LAB_0023cac0:
    uVar1 = CONCAT31((int3)((uint)iVar2 >> 8),local_24 == iVar2);
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)