CWorkshop::GetAddOnByIndex
0x0023c9a0 · 42 bytes · __thiscall
_ZNK9CWorkshop15GetAddOnByIndexEj
Decompiled
undefined (2 params)
/* CWorkshop::GetAddOnByIndex(unsigned int) const */
undefined8 __thiscall CWorkshop::GetAddOnByIndex(CWorkshop *this,uint param_1)
{
undefined4 uVar1;
undefined4 uVar2;
uVar1 = 0;
uVar2 = 0;
if ((-1 < (int)param_1) && ((int)param_1 < *(int *)(this + 0xf4))) {
uVar2 = *(undefined4 *)(*(int *)(this + 0xe8) + 4 + param_1 * 8);
uVar1 = *(undefined4 *)(*(int *)(this + 0xe8) + param_1 * 8);
}
return CONCAT44(uVar2,uVar1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.