CWorkshop::RunFrame
0x0023c8b0 · 73 bytes · __thiscall
_ZN9CWorkshop8RunFrameEv
Decompiled
undefined (1 param)
/* CWorkshop::RunFrame() */
void __thiscall CWorkshop::RunFrame(CWorkshop *this)
{
undefined4 *puVar1;
if ((this[0x68] == (CWorkshop)0x0) && (g_pMatchFramework != (int *)0x0)) {
puVar1 = (undefined4 *)(**(code **)(*g_pMatchFramework + 0x1c))(g_pMatchFramework);
(**(code **)*puVar1)(puVar1,this + 4);
this[0x68] = (CWorkshop)0x1;
}
puVar1 = (undefined4 *)(**(code **)(*(int *)this + 0x14))(this);
/* WARNING: Could not recover jumptable at 0x0023c8f7. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)*puVar1)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.