L L4D2node

VProfPlayback_StepBack

0x00233e20 · 228 bytes · unknown

_Z22VProfPlayback_StepBackv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* VProfPlayback_StepBack() */

int VProfPlayback_StepBack(void)

{
  char cVar1;
  int iVar2;
  bool local_d;
  
  if (g_VProfRecorder._6624_4_ != 2) {
    return 0;
  }
  iVar2 = g_VProfRecorder._6636_4_ + -1;
  g_VProfRecorder[0x19fc] = 0;
  g_VProfRecorder._6636_4_ = 0xffffffff;
  CVProfile::Term();
  g_VProfRecorder[0x19fc] = 1;
  (**(code **)(*(int *)(g_pFileSystem + 4) + 0x10))
            (g_pFileSystem + 4,g_VProfRecorder._6628_4_,g_VProfRecorder._6640_4_,0);
  CVProfRecorder::Playback_ReadTick((CVProfRecorder *)g_VProfRecorder,-1,(bool *)0x0);
  if ((int)g_VProfRecorder._6636_4_ < iVar2) {
    do {
      cVar1 = CVProfRecorder::Playback_ReadTick((CVProfRecorder *)g_VProfRecorder,iVar2,&local_d);
      if (cVar1 == '\0') {
        return 0;
      }
    } while (((local_d == false) && (g_VProfRecorder[0x19f4] == '\0')) &&
            ((int)g_VProfRecorder._6636_4_ < iVar2));
  }
  return g_VProfRecorder[0x19fc] + 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)