L L4D2node

CVProfExport::GetBudgetGroupTimes

0x00230f70 · 157 bytes · __thiscall

_ZN12CVProfExport19GetBudgetGroupTimesEPf

Decompiled

undefined (2 params)

/* CVProfExport::GetBudgetGroupTimes(float*) */

void __thiscall CVProfExport::GetBudgetGroupTimes(CVProfExport *this,float *param_1)

{
  int iVar1;
  int iVar2;
  int iVar3;
  
  iVar2 = *(int *)(this + 0x10);
  iVar1 = CVProfile::GetNumBudgetGroups();
  if (iVar2 < iVar1) {
    iVar2 = *(int *)(this + 0x10);
  }
  else {
    iVar2 = CVProfile::GetNumBudgetGroups();
  }
  iVar1 = 0x200;
  if (iVar2 < 0x201) {
    iVar1 = iVar2;
  }
  memset(param_1,0,iVar1 << 2);
  iVar3 = 0;
  iVar1 = 0;
  if (0 < iVar2) {
    do {
      if ((*(uint *)(this + 0x1c) &
          *(uint *)(*(int *)(g_pVProfileForDisplay + 0x10a0) + 4 + iVar3 * 8)) != 0) {
        param_1[iVar1] = *(float *)(*(int *)(this + 4) + iVar3 * 4);
        iVar1 = iVar1 + 1;
      }
      iVar3 = iVar3 + 1;
    } while (iVar3 != iVar2);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)