CVProfExport::GetBudgetGroupTimes
0x00230f70 · 157 bytes · __thiscall
_ZN12CVProfExport19GetBudgetGroupTimesEPf
Decompiled
undefined (2 params)
/* CVProfExport::GetBudgetGroupTimes(float*) */
void __thiscall CVProfExport::GetBudgetGroupTimes(CVProfExport *this,float *param_1)
{
int iVar1;
int iVar2;
int iVar3;
iVar2 = *(int *)(this + 0x10);
iVar1 = CVProfile::GetNumBudgetGroups();
if (iVar2 < iVar1) {
iVar2 = *(int *)(this + 0x10);
}
else {
iVar2 = CVProfile::GetNumBudgetGroups();
}
iVar1 = 0x200;
if (iVar2 < 0x201) {
iVar1 = iVar2;
}
memset(param_1,0,iVar1 << 2);
iVar3 = 0;
iVar1 = 0;
if (0 < iVar2) {
do {
if ((*(uint *)(this + 0x1c) &
*(uint *)(*(int *)(g_pVProfileForDisplay + 0x10a0) + 4 + iVar3 * 8)) != 0) {
param_1[iVar1] = *(float *)(*(int *)(this + 4) + iVar3 * 4);
iVar1 = iVar1 + 1;
}
iVar3 = iVar3 + 1;
} while (iVar3 != iVar2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.