CVProfExport::AddListener
0x00230d40 · 28 bytes · __thiscall
_ZN12CVProfExport11AddListenerEv
Decompiled
undefined (1 param)
/* CVProfExport::AddListener() */
void __thiscall CVProfExport::AddListener(CVProfExport *this)
{
int iVar1;
iVar1 = *(int *)(this + 0x18);
*(int *)(this + 0x18) = iVar1 + 1;
if (iVar1 + 1 != 1) {
return;
}
this[0x20] = (CVProfExport)0x1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.