VProfExport_SnapshotVProfHistory
0x00230af0 · 544 bytes · unknown
_Z32VProfExport_SnapshotVProfHistoryv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* VProfExport_SnapshotVProfHistory() */
void VProfExport_SnapshotVProfHistory(void)
{
float *pfVar1;
undefined *puVar2;
uint uVar3;
float fVar4;
undefined4 uVar5;
char cVar6;
int iVar7;
undefined *puVar8;
int iVar9;
double dVar10;
uVar5 = g_VProfExport._16_4_;
if (*(int *)(g_pVProfileForDisplay + 0x100c) == 0) {
return;
}
iVar7 = CVProfile::GetNumBudgetGroups();
if ((int)uVar5 < iVar7) {
iVar7 = CVProfile::GetNumBudgetGroups();
g_VProfExport._16_4_ = 0;
if (iVar7 != 0) {
CUtlVector<float,CUtlMemory<float,int>>::GrowVector
((CUtlVector<float,CUtlMemory<float,int>> *)(g_VProfExport + 4),iVar7);
if ((0 < g_VProfExport._16_4_ - iVar7) && (0 < iVar7)) {
_V_memmove((void *)(g_VProfExport._4_4_ + iVar7 * 4),(void *)g_VProfExport._4_4_,
(g_VProfExport._16_4_ - iVar7) * 4);
}
}
}
iVar7 = CVProfile::GetNumBudgetGroups();
memset((void *)g_VProfExport._4_4_,0,iVar7 << 2);
if ((g_pVProfileForDisplay != (undefined *)0xffffefe8) &&
(puVar2 = *(undefined **)(g_pVProfileForDisplay + 0x1080), puVar2 != (undefined *)0x0)) {
if (g_pVProfileForDisplay + 0x1018 == puVar2) {
iVar7 = *(int *)(g_pVProfileForDisplay + 0x1088);
}
else {
puVar8 = puVar2;
do {
iVar7 = *(int *)(puVar8 + 0x70);
uVar3 = *(uint *)(*(int *)(g_pVProfileForDisplay + 0x10a0) + 4 + iVar7 * 8);
if (((g_VProfExport._28_4_ & uVar3) != 0) && ((uVar3 & 0x8000) == 0)) goto LAB_00230bae;
puVar8 = *(undefined **)(puVar8 + 100);
} while (g_pVProfileForDisplay + 0x1018 != puVar8);
iVar7 = *(int *)(g_pVProfileForDisplay + 0x1088);
}
LAB_00230bae:
dVar10 = (double)*(longlong *)(puVar2 + 0x48);
if (*(int *)(puVar2 + 0x4c) < 0) {
dVar10 = dVar10 + 1.8446744073709552e+19;
}
dVar10 = dVar10 * _g_ClockSpeedMillisecondsMultiplier;
for (iVar9 = *(int *)(puVar2 + 0x68); iVar9 != 0; iVar9 = *(int *)(iVar9 + 0x6c)) {
fVar4 = (float)*(longlong *)(iVar9 + 0x48);
if (*(int *)(iVar9 + 0x4c) < 0) {
fVar4 = fVar4 + 1.8446744e+19;
}
dVar10 = dVar10 - (double)fVar4 * _g_ClockSpeedMillisecondsMultiplier;
}
if (-1 < iVar7) {
iVar9 = 0x200;
if ((int)g_VProfExport._16_4_ < 0x200) {
iVar9 = g_VProfExport._16_4_;
}
if (iVar7 < iVar9) {
pfVar1 = (float *)(g_VProfExport._4_4_ + iVar7 * 4);
*pfVar1 = (float)((double)*pfVar1 + dVar10);
}
}
if (*(CVProfNode **)(puVar2 + 0x6c) != (CVProfNode *)0x0) {
CVProfExport::CalculateBudgetGroupTimes_Recursive
((CVProfExport *)g_VProfExport,*(CVProfNode **)(puVar2 + 0x6c));
}
if (*(CVProfNode **)(puVar2 + 0x68) != (CVProfNode *)0x0) {
CVProfExport::CalculateBudgetGroupTimes_Recursive
((CVProfExport *)g_VProfExport,*(CVProfNode **)(puVar2 + 0x68));
}
cVar6 = VProfRecord_IsPlayingBack();
if (cVar6 == '\0') {
*(undefined4 *)(puVar2 + 0x48) = 0;
*(undefined4 *)(puVar2 + 0x4c) = 0;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.