L L4D2node

ResetVProfExport

0x0022f7b0 · 28 bytes · __cdecl

_Z16ResetVProfExportP12IVProfExport

Decompiled

undefined (1 param)

/* ResetVProfExport(IVProfExport*) */

void ResetVProfExport(IVProfExport *param_1)

{
  if ((IVProfExport *)g_pVProfExport != param_1) {
    return;
  }
  g_pVProfExport = g_VProfExport;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)