L L4D2node

VProfExport_Resume

0x0022f740 · 69 bytes · unknown

_Z18VProfExport_Resumev

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* VProfExport_Resume() */

void VProfExport_Resume(void)

{
  if (materials != (int *)0x0) {
    (**(code **)(*materials + 0x98))(materials,0);
  }
  _DAT_0040b028 = _DAT_0040b0b8;
  if (DAT_0040b02c != '\0') {
    return;
  }
  CVProfNode::Resume();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)