VProfExport_Pause
0x0022f6e0 · 79 bytes · unknown
_Z17VProfExport_Pausev
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* VProfExport_Pause() */
void VProfExport_Pause(void)
{
if (materials != (int *)0x0) {
(**(code **)(*materials + 0x98))(materials,0);
}
_DAT_0040b0b8 = _DAT_0040b028;
_DAT_0040b028 = 0;
if (DAT_0040b02c != '\0') {
return;
}
CVProfNode::Pause();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.