L L4D2node

VProfExport_StartOrStop

0x0022f670 · 102 bytes · unknown

_Z23VProfExport_StartOrStopv

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* VProfExport_StartOrStop() */

void VProfExport_StartOrStop(void)

{
  if (g_VProfExport[0x20] != '\0') {
    _DAT_0040b028 = _DAT_0040b028 + 1;
    if (_DAT_0040b028 == 1) {
      CVProfNode::EnterScope();
    }
    g_VProfExport[0x20] = '\0';
  }
  if (g_VProfExport[0x21] != '\0') {
    _DAT_0040b028 = _DAT_0040b028 + -1;
    if (_DAT_0040b028 == 0) {
      CVProfNode::ExitScope();
      g_VProfExport[0x21] = '\0';
    }
    else {
      g_VProfExport[0x21] = '\0';
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)