L L4D2node

PostUpdateProfile

0x0022f610 · 86 bytes · unknown

_Z17PostUpdateProfilev

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* PostUpdateProfile() */

void PostUpdateProfile(void)

{
  if (((_DAT_0040b028 != 0) && (*(float *)(vprof_dump_spikes._28_4_ + 0x2c) == 0.0)) &&
     (*(float *)(vprof_dump_oninterval._28_4_ + 0x2c) == 0.0)) {
    _DAT_0040b0b0 = _DAT_0040b0b0 + 1;
    CVProfNode::ExitScope();
    CVProfNode::MarkFrame();
    CVProfNode::EnterScope();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)