PostUpdateProfile
0x0022f610 · 86 bytes · unknown
_Z17PostUpdateProfilev
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* PostUpdateProfile() */
void PostUpdateProfile(void)
{
if (((_DAT_0040b028 != 0) && (*(float *)(vprof_dump_spikes._28_4_ + 0x2c) == 0.0)) &&
(*(float *)(vprof_dump_oninterval._28_4_ + 0x2c) == 0.0)) {
_DAT_0040b0b0 = _DAT_0040b0b0 + 1;
CVProfNode::ExitScope();
CVProfNode::MarkFrame();
CVProfNode::EnterScope();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.