vprof_generate_report_hierarchy_per_frame_and_count_only_Impl
0x0022f0a0 · 223 bytes · unknown
_ZL61vprof_generate_report_hierarchy_per_frame_and_count_only_Implv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* vprof_generate_report_hierarchy_per_frame_and_count_only_Impl() */
void vprof_generate_report_hierarchy_per_frame_and_count_only_Impl(void)
{
char cVar1;
undefined4 uVar2;
_DAT_0040b0b8 = _DAT_0040b028;
_DAT_0040b028 = 0;
if (DAT_0040b02c == '\0') {
CVProfNode::Pause();
}
(**(code **)(*g_pFileSystem + 0x48))(g_pFileSystem,"vprof",0);
do {
ConsoleLogger::m_index = ConsoleLogger::m_index + 1;
uVar2 = va("vprof/vprof%d.txt",ConsoleLogger::m_index);
cVar1 = (**(code **)(g_pFileSystem[1] + 0x28))(g_pFileSystem + 1,uVar2,0);
} while (cVar1 != '\0');
CVProfile::OutputReport(0x40a01c,(char *)0x4,0);
_DAT_0040b028 = _DAT_0040b0b8;
if (DAT_0040b02c != '\0') {
return;
}
CVProfNode::Resume();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.