L L4D2node

vprof_generate_report_hierarchy_per_frame_and_count_only_Impl

0x0022f0a0 · 223 bytes · unknown

_ZL61vprof_generate_report_hierarchy_per_frame_and_count_only_Implv

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* vprof_generate_report_hierarchy_per_frame_and_count_only_Impl() */

void vprof_generate_report_hierarchy_per_frame_and_count_only_Impl(void)

{
  char cVar1;
  undefined4 uVar2;
  
  _DAT_0040b0b8 = _DAT_0040b028;
  _DAT_0040b028 = 0;
  if (DAT_0040b02c == '\0') {
    CVProfNode::Pause();
  }
  (**(code **)(*g_pFileSystem + 0x48))(g_pFileSystem,"vprof",0);
  do {
    ConsoleLogger::m_index = ConsoleLogger::m_index + 1;
    uVar2 = va("vprof/vprof%d.txt",ConsoleLogger::m_index);
    cVar1 = (**(code **)(g_pFileSystem[1] + 0x28))(g_pFileSystem + 1,uVar2,0);
  } while (cVar1 != '\0');
  CVProfile::OutputReport(0x40a01c,(char *)0x4,0);
  _DAT_0040b028 = _DAT_0040b0b8;
  if (DAT_0040b02c != '\0') {
    return;
  }
  CVProfNode::Resume();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)