vprof_vtune_group
0x0022ec30 · 121 bytes · __cdecl
_ZL17vprof_vtune_groupRK8CCommand
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* vprof_vtune_group(CCommand const&) */
void vprof_vtune_group(CCommand *param_1)
{
int iVar1;
if (*(int *)param_1 != 2) {
Warning();
return;
}
iVar1 = _V_stricmp(*(char **)(param_1 + 0x40c),"disable");
if (iVar1 != 0) {
___cxa_finalize = CVProfile::BudgetGroupNameToBudgetGroupID(&g_VProfCurrentProfile);
g_VProfCurrentProfile = 1;
return;
}
g_VProfCurrentProfile = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.