budget_toggle_group
0x0022ebc0 · 82 bytes · __cdecl
_ZL19budget_toggle_groupRK8CCommand
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* budget_toggle_group(CCommand const&) */
void budget_toggle_group(CCommand *param_1)
{
int iVar1;
if (*(int *)param_1 == 2) {
iVar1 = CVProfile::FindBudgetGroupName(&g_VProfCurrentProfile);
if (iVar1 != -1) {
CVProfile::HideBudgetGroup(0x40a01c,SUB41(iVar1,0));
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.