L L4D2node

vprof_dump_groupnames

0x0022e450 · 74 bytes · __cdecl

_ZL21vprof_dump_groupnamesRK8CCommand

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* vprof_dump_groupnames(CCommand const&) */

void vprof_dump_groupnames(CCommand *param_1)

{
  int iVar1;
  int iVar2;
  int iVar3;
  
  iVar2 = 0;
  iVar1 = CVProfile::GetNumBudgetGroups();
  if (0 < iVar1) {
    do {
      iVar3 = iVar2 + 1;
      Msg("group %d: \"%s\"\n",iVar2,*(undefined4 *)(_DAT_0040b0bc + iVar2 * 8));
      iVar2 = iVar3;
    } while (iVar3 != iVar1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)