vprof_dump_groupnames
0x0022e450 · 74 bytes · __cdecl
_ZL21vprof_dump_groupnamesRK8CCommand
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* vprof_dump_groupnames(CCommand const&) */
void vprof_dump_groupnames(CCommand *param_1)
{
int iVar1;
int iVar2;
int iVar3;
iVar2 = 0;
iVar1 = CVProfile::GetNumBudgetGroups();
if (0 < iVar1) {
do {
iVar3 = iVar2 + 1;
Msg("group %d: \"%s\"\n",iVar2,*(undefined4 *)(_DAT_0040b0bc + iVar2 * 8));
iVar2 = iVar3;
} while (iVar3 != iVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.