CVoiceServer::GetClientListening
0x0022e290 · 82 bytes · __thiscall
_ZN12CVoiceServer18GetClientListeningEii
Decompiled
undefined (3 params)
/* CVoiceServer::GetClientListening(int, int) */
undefined4 __thiscall CVoiceServer::GetClientListening(CVoiceServer *this,int param_1,int param_2)
{
undefined4 uVar1;
int iVar2;
int *piVar3;
if ((((-1 < param_1 + -1) && (param_1 + -1 < DAT_003b8080)) && (iVar2 = param_2 + -1, -1 < iVar2))
&& (iVar2 < DAT_003b8080)) {
iVar2 = *(int *)(DAT_003b8074 + iVar2 * 4);
piVar3 = (int *)0x0;
if (iVar2 != 0) {
piVar3 = (int *)(iVar2 + 4);
}
/* WARNING: Could not recover jumptable at 0x0022e2e3. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar1 = (**(code **)(*piVar3 + 0x94))();
return uVar1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.