L L4D2node

CVEngineServer::GetPlayerInfo

0x0022e150 · 25 bytes · __thiscall

_ZN14CVEngineServer13GetPlayerInfoEiP13player_info_s

Decompiled

undefined (3 params)

/* CVEngineServer::GetPlayerInfo(int, player_info_s*) */

void __thiscall
CVEngineServer::GetPlayerInfo(CVEngineServer *this,int param_1,player_info_s *param_2)

{
  CBaseServer::GetPlayerInfo((CBaseServer *)&sv,param_1 + -1,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)