CVEngineServer::DrawMapToScratchPad
0x0022d560 · 414 bytes · __cdecl
_ZN14CVEngineServer19DrawMapToScratchPadEP13IScratchPad3Dm
Decompiled
undefined (2 params)
/* CVEngineServer::DrawMapToScratchPad(IScratchPad3D*, unsigned long) */
void CVEngineServer::DrawMapToScratchPad(IScratchPad3D *param_1,ulong param_2)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
int iVar6;
undefined4 *puVar7;
int local_50;
byte *local_40;
int local_30 [8];
iVar4 = *(int *)(host_state + 0x134);
if ((iVar4 != 0) &&
(local_40 = (byte *)(*(int *)(host_state + 0x138) * 0x20 + *(int *)(iVar4 + 0x78)),
0 < *(int *)(host_state + 0x13c))) {
local_50 = 0;
iVar6 = host_state;
do {
if ((*local_40 & 0x10) == 0) {
local_30[0] = 0;
iVar6 = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
if (local_40[3] != 0) {
do {
iVar5 = local_30[3];
puVar7 = (undefined4 *)
(*(int *)(iVar4 + 0x20) +
(uint)*(ushort *)
(*(int *)(iVar4 + 0x88) + (*(int *)(local_40 + 8) + iVar6) * 2) * 0xc);
uVar1 = *puVar7;
uVar2 = puVar7[1];
uVar3 = puVar7[2];
CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::GrowVector
((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_30,1);
/* try { // try from 0022d668 to 0022d6d9 has its CatchHandler @ 0022d70f */
CUtlVector<CSPVert,CUtlMemory<CSPVert,int>>::ShiftElementsRight
((CUtlVector<CSPVert,CUtlMemory<CSPVert,int>> *)local_30,iVar5,1);
puVar7 = (undefined4 *)(iVar5 * 0x1c + local_30[0]);
if (puVar7 != (undefined4 *)0x0) {
puVar7[3] = 0x3f800000;
puVar7[4] = 0x3f800000;
*puVar7 = uVar1;
puVar7[1] = uVar2;
puVar7[2] = uVar3;
puVar7[5] = 0x3f800000;
puVar7[6] = 0x3f800000;
}
iVar6 = iVar6 + 1;
} while (iVar6 < (int)(uint)local_40[3]);
}
(**(code **)(*(int *)param_2 + 0x20))(param_2,local_30);
local_30[3] = 0;
CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<CSPVert,int>::Purge((CUtlMemory<CSPVert,int> *)local_30);
iVar6 = host_state;
}
local_50 = local_50 + 1;
local_40 = local_40 + 0x20;
} while (local_50 < *(int *)(iVar6 + 0x13c));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.