CVEngineServer::GetClientConVarValue
0x0022ccb0 · 98 bytes · __cdecl
_ZN14CVEngineServer20GetClientConVarValueEiPKc
Decompiled
undefined (2 params)
/* CVEngineServer::GetClientConVarValue(int, char const*) */
undefined1 * CVEngineServer::GetClientConVarValue(int param_1,char *param_2)
{
int iVar1;
int *piVar2;
undefined1 *puVar3;
if ((0 < (int)param_2) && ((int)param_2 <= DAT_003b8080)) {
iVar1 = *(int *)(DAT_003b8074 + -4 + (int)param_2 * 4);
piVar2 = (int *)0x0;
if (iVar1 != 0) {
piVar2 = (int *)(iVar1 + 4);
}
/* WARNING: Could not recover jumptable at 0x0022cd14. Too many branches */
/* WARNING: Treating indirect jump as call */
puVar3 = (undefined1 *)(**(code **)(*piVar2 + 0x54))();
return puVar3;
}
DevMsg(1,"GetClientConVarValue: player invalid index %i\n",param_2);
return &DAT_002c79d4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.