L L4D2node

CVEngineServer::GetAllClusterBounds

0x0022c960 · 358 bytes · __thiscall

_ZN14CVEngineServer19GetAllClusterBoundsEP6bbox_ti

Decompiled

undefined (3 params)

/* CVEngineServer::GetAllClusterBounds(bbox_t*, int) */

int __thiscall CVEngineServer::GetAllClusterBounds(CVEngineServer *this,bbox_t *param_1,int param_2)

{
  short sVar1;
  bbox_t *pbVar2;
  byte *pbVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  if ((DAT_003943dc == (int *)0x0) || (DAT_003a172c == 0)) {
    return 0;
  }
  iVar4 = *DAT_003943dc;
  if (param_2 <= *DAT_003943dc) {
    iVar4 = param_2;
  }
  if (0 < iVar4) {
    iVar5 = 0;
    pbVar2 = param_1;
    do {
      iVar5 = iVar5 + 1;
      ClearBounds((Vector *)pbVar2,(Vector *)(pbVar2 + 0xc));
      pbVar2 = (bbox_t *)(pbVar2 + 0x18);
    } while (iVar5 != iVar4);
  }
  iVar6 = 0;
  iVar5 = DAT_003a172c;
  if (0 < *(int *)(DAT_003a172c + 0xc)) {
    do {
      while (((pbVar3 = (byte *)(iVar6 * 0x40 + *(int *)(iVar5 + 0x10)), (*pbVar3 & 1) != 0 ||
              (sVar1 = *(short *)(pbVar3 + 0x30), sVar1 < 0)) || (iVar4 <= sVar1))) {
        iVar6 = iVar6 + 1;
        if (*(int *)(iVar5 + 0xc) <= iVar6) goto LAB_0022cab0;
      }
      iVar6 = iVar6 + 1;
      local_34 = *(float *)(pbVar3 + 0x10) - *(float *)(pbVar3 + 0x20);
      local_28 = *(float *)(pbVar3 + 0x10) + *(float *)(pbVar3 + 0x20);
      local_30 = *(float *)(pbVar3 + 0x14) - *(float *)(pbVar3 + 0x24);
      local_24 = *(float *)(pbVar3 + 0x14) + *(float *)(pbVar3 + 0x24);
      local_2c = *(float *)(pbVar3 + 0x18) - *(float *)(pbVar3 + 0x28);
      local_20 = *(float *)(pbVar3 + 0x18) + *(float *)(pbVar3 + 0x28);
      AddPointToBounds((Vector *)&local_34,(Vector *)(param_1 + sVar1 * 0x18),
                       (Vector *)(param_1 + sVar1 * 0x18) + 0xc);
      AddPointToBounds((Vector *)&local_28,(Vector *)(param_1 + *(short *)(pbVar3 + 0x30) * 0x18),
                       (Vector *)(param_1 + *(short *)(pbVar3 + 0x30) * 0x18) + 0xc);
      iVar5 = DAT_003a172c;
    } while (iVar6 < *(int *)(DAT_003a172c + 0xc));
  }
LAB_0022cab0:
  return *DAT_003943dc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)