CVEngineServer::GetEntityTransmitBitsForClient
0x0022c800 · 74 bytes · __thiscall
_ZN14CVEngineServer30GetEntityTransmitBitsForClientEi
Decompiled
undefined (2 params)
/* CVEngineServer::GetEntityTransmitBitsForClient(int) */
int __thiscall CVEngineServer::GetEntityTransmitBitsForClient(CVEngineServer *this,int param_1)
{
int iVar1;
if ((-1 < param_1) && (param_1 < DAT_003b8080)) {
iVar1 = *(int *)(DAT_003b8074 + param_1 * 4);
iVar1 = CClientFrameManager::GetClientFrame
((CClientFrameManager *)((int)&__DT_REL[0x14bb].r_info + iVar1),
*(int *)(iVar1 + 0xf0),true);
if (iVar1 != 0) {
return iVar1 + 0xc;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.