L L4D2node

CVEngineServer::LockNetworkStringTables

0x0022c730 · 24 bytes · __thiscall

_ZN14CVEngineServer23LockNetworkStringTablesEb

Decompiled

undefined (2 params)

/* CVEngineServer::LockNetworkStringTables(bool) */

void __thiscall CVEngineServer::LockNetworkStringTables(CVEngineServer *this,bool param_1)

{
  CNetworkStringTableContainer::Lock
            ((CNetworkStringTableContainer *)networkStringTableContainerServer,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)