CVEngineServer::Message_DetermineMulticastRecipients
0x0022c590 · 30 bytes · __thiscall
_ZN14CVEngineServer36Message_DetermineMulticastRecipientsEbRK6VectorR7CBitVecILi32EE
Decompiled
undefined (4 params)
/* CVEngineServer::Message_DetermineMulticastRecipients(bool, Vector const&, CBitVec<32>&) */
void __thiscall
CVEngineServer::Message_DetermineMulticastRecipients
(CVEngineServer *this,bool param_1,Vector *param_2,CBitVec *param_3)
{
SV_DetermineMulticastRecipients(param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.