CVEngineServer::PrecacheGeneric
0x0022be70 · 90 bytes · __thiscall
_ZN14CVEngineServer15PrecacheGenericEPKcb
Decompiled
undefined (3 params)
/* CVEngineServer::PrecacheGeneric(char const*, bool) */
int __thiscall CVEngineServer::PrecacheGeneric(CVEngineServer *this,char *param_1,bool param_2)
{
int iVar1;
if (*param_1 < '!') {
Host_Error("Bad string: %s",param_1);
}
iVar1 = SV_FindOrAddGeneric(param_1,param_2);
if (-1 < iVar1) {
return iVar1;
}
Host_Error("CVEngineServer::PrecacheGeneric: \'%s\' overflow",param_1);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.