L L4D2node

CVEngineServer::PrecacheGeneric

0x0022be70 · 90 bytes · __thiscall

_ZN14CVEngineServer15PrecacheGenericEPKcb

Decompiled

undefined (3 params)

/* CVEngineServer::PrecacheGeneric(char const*, bool) */

int __thiscall CVEngineServer::PrecacheGeneric(CVEngineServer *this,char *param_1,bool param_2)

{
  int iVar1;
  
  if (*param_1 < '!') {
    Host_Error("Bad string: %s",param_1);
  }
  iVar1 = SV_FindOrAddGeneric(param_1,param_2);
  if (-1 < iVar1) {
    return iVar1;
  }
  Host_Error("CVEngineServer::PrecacheGeneric: \'%s\' overflow",param_1);
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)