CVEngineServer::SetFakeClientConVarValue
0x0022bd90 · 105 bytes · __thiscall
_ZN14CVEngineServer24SetFakeClientConVarValueEP7edict_tPKcS3_
Decompiled
undefined (4 params)
/* CVEngineServer::SetFakeClientConVarValue(edict_t*, char const*, char const*) */
void __thiscall
CVEngineServer::SetFakeClientConVarValue
(CVEngineServer *this,edict_t *param_1,char *param_2,char *param_3)
{
int *piVar1;
char cVar2;
int iVar3;
iVar3 = NUM_FOR_EDICT(param_1);
if ((iVar3 < 1) || (DAT_003b8080 < iVar3)) {
Host_Error("DLL_SetView: not a client");
}
piVar1 = *(int **)(DAT_003b8074 + -4 + iVar3 * 4);
cVar2 = (**(code **)(*piVar1 + 0x78))(piVar1);
if (cVar2 != '\0') {
(**(code **)(*piVar1 + 0xfc))(piVar1,param_2,param_3);
*(undefined1 *)(piVar1 + 0x2d) = 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.