CVEngineServer::GetPrevCheckTransmitInfo
0x0022bac0 · 64 bytes · __thiscall
_ZN14CVEngineServer24GetPrevCheckTransmitInfoEP7edict_t
Decompiled
undefined (2 params)
/* CVEngineServer::GetPrevCheckTransmitInfo(edict_t*) */
undefined4 __thiscall
CVEngineServer::GetPrevCheckTransmitInfo(CVEngineServer *this,edict_t *param_1)
{
int iVar1;
undefined4 uVar2;
iVar1 = NUM_FOR_EDICT(param_1);
if ((0 < iVar1) && (iVar1 <= DAT_003b8080)) {
uVar2 = CGameClient::GetPrevPackInfo(*(CGameClient **)(DAT_003b8074 + -4 + iVar1 * 4));
return uVar2;
}
Error("Invalid client specified in GetPrevCheckTransmitInfo\n");
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.