CVEngineServer::GetClientSteamID
0x0022b9c0 · 232 bytes · __thiscall
_ZN14CVEngineServer16GetClientSteamIDEP7edict_t
Decompiled
undefined (2 params)
/* CVEngineServer::GetClientSteamID(edict_t*) */
int __thiscall CVEngineServer::GetClientSteamID(CVEngineServer *this,edict_t *param_1)
{
byte bVar1;
int iVar2;
int iVar3;
byte bVar4;
iVar2 = NUM_FOR_EDICT(param_1);
iVar3 = 0;
if (((0 < iVar2) && (iVar2 <= DAT_003b8080)) &&
(iVar2 = *(int *)(DAT_003b8074 + -4 + iVar2 * 4), iVar2 != 0)) {
bVar1 = *(byte *)(iVar2 + 0x83);
bVar4 = bVar1 & 0xf0;
if ((((bVar1 & 0xf0) != 0) && (bVar1 < 0xb0)) && ((byte)(*(char *)(iVar2 + 0x84) - 1U) < 4)) {
if (bVar4 == 0x10) {
if (*(int *)(iVar2 + 0x7d) == 0) {
return 0;
}
if (((*(byte *)(iVar2 + 0x83) & 0xf) << 0x10 | (uint)*(ushort *)(iVar2 + 0x81)) != 1) {
return 0;
}
}
else if (bVar4 == 0x70) {
if (*(int *)(iVar2 + 0x7d) == 0) {
return 0;
}
if ((*(byte *)(iVar2 + 0x83) & 0xf) != 0 || *(short *)(iVar2 + 0x81) != 0) {
return 0;
}
}
else if ((bVar4 == 0x30) && (*(int *)(iVar2 + 0x7d) == 0)) {
return 0;
}
iVar3 = iVar2 + 0x7d;
}
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.