L L4D2node

CVEngineServer::GetClusterCount

0x0022b710 · 20 bytes · __cdecl

_ZN14CVEngineServer15GetClusterCountEv

Decompiled

undefined (0 params)

/* CVEngineServer::GetClusterCount() */

undefined4 CVEngineServer::GetClusterCount(void)

{
  if (DAT_003943dc != (undefined4 *)0x0) {
    return *DAT_003943dc;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)