CVEngineServer::GetAreaBits
0x00229f90 · 27 bytes · __thiscall
_ZN14CVEngineServer11GetAreaBitsEiPhi
Decompiled
undefined (4 params)
/* CVEngineServer::GetAreaBits(int, unsigned char*, int) */
void __thiscall
CVEngineServer::GetAreaBits(CVEngineServer *this,int param_1,uchar *param_2,int param_3)
{
CM_WriteAreaBits(param_2,param_3,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.