L L4D2node

CVEngineServer::GetAreaBits

0x00229f90 · 27 bytes · __thiscall

_ZN14CVEngineServer11GetAreaBitsEiPhi

Decompiled

undefined (4 params)

/* CVEngineServer::GetAreaBits(int, unsigned char*, int) */

void __thiscall
CVEngineServer::GetAreaBits(CVEngineServer *this,int param_1,uchar *param_2,int param_3)

{
  CM_WriteAreaBits(param_2,param_3,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)