L L4D2node

CWorkshopManager::CreateFileUploadRequest

0x00229200 · 20 bytes · __thiscall

_ZN16CWorkshopManager23CreateFileUploadRequestEPKcS1_S1_j

Decompiled

undefined (5 params)

/* CWorkshopManager::CreateFileUploadRequest(char const*, char const*, char const*, unsigned int) */

void __thiscall
CWorkshopManager::CreateFileUploadRequest
          (CWorkshopManager *this,char *param_1,char *param_2,char *param_3,uint param_4)

{
  CUGCFileRequestManager::CreateFileUploadRequest
            ((CUGCFileRequestManager *)(this + 0x114),param_1,param_2,param_3,param_4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)