CWorkshopManager::CreateFileDownloadRequest
0x002291e0 · 27 bytes · __thiscall
_ZN16CWorkshopManager25CreateFileDownloadRequestEyPKcS1_jjb
Decompiled
undefined (7 params)
/* CWorkshopManager::CreateFileDownloadRequest(unsigned long long, char const*, char const*,
unsigned int, unsigned int, bool) */
void __thiscall
CWorkshopManager::CreateFileDownloadRequest
(CWorkshopManager *this,ulonglong param_1,char *param_2,char *param_3,uint param_4,
uint param_5,bool param_6)
{
CUGCFileRequestManager::CreateFileDownloadRequest
(CONCAT44((undefined4)param_1,this + 0x114),param_1._4_4_,param_2,(uint)param_3,param_4,
param_5._0_1_);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.