CUGCFileRequest::~CUGCFileRequest
0x00228d50 · 262 bytes · __thiscall
_ZN15CUGCFileRequestD2Ev
Decompiled
undefined (1 param)
/* CUGCFileRequest::~CUGCFileRequest() */
void __thiscall CUGCFileRequest::~CUGCFileRequest(CUGCFileRequest *this)
{
if (*(int *)(this + 0x394) != 0) {
(**(code **)(*g_pFullFileSystem + 0xc4))(g_pFullFileSystem,*(int *)(this + 0x394),1);
(**(code **)(*g_pFullFileSystem + 0xdc))(g_pFullFileSystem,*(undefined4 *)(this + 0x394));
*(undefined4 *)(this + 0x394) = 0;
}
*(undefined4 *)(this + 0x360) = 0;
*(undefined4 *)(this + 0x364) = 0;
*(undefined4 *)(this + 0x374) = 0;
*(undefined4 *)(this + 0x370) = 0;
this[0x368] = (CUGCFileRequest)0x0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x354));
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x354));
*(undefined ***)(this + 0x20) = &PTR_Run_002c8748;
if (*(int *)(this + 0x30) != 0 || *(int *)(this + 0x2c) != 0) {
SteamAPI_UnregisterCallResult(this + 0x20,*(int *)(this + 0x2c),*(int *)(this + 0x30));
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
}
*(undefined ***)this = &PTR_Run_002c8730;
if (*(int *)(this + 0x10) != 0 || *(int *)(this + 0xc) != 0) {
SteamAPI_UnregisterCallResult(this,*(int *)(this + 0xc),*(int *)(this + 0x10));
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.