CUGCFileRequest::FileInSync
0x00228120 · 167 bytes · __thiscall
_ZN15CUGCFileRequest10FileInSyncEPKcS1_j
Decompiled
undefined (4 params)
/* CUGCFileRequest::FileInSync(char const*, char const*, unsigned int) */
char __thiscall
CUGCFileRequest::FileInSync(CUGCFileRequest *this,char *param_1,char *param_2,uint param_3)
{
char cVar1;
uint uVar2;
int in_GS_OFFSET;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (param_2 != (char *)0x0) {
V_SafeComposeFilename(param_1,param_2,local_114,0x104);
cVar1 = (**(code **)(*(int *)(g_pFullFileSystem + 4) + 0x28))(g_pFullFileSystem + 4,local_114,0)
;
if (cVar1 != '\0') {
if (param_3 != 0) {
uVar2 = (**(code **)(*(int *)(g_pFullFileSystem + 4) + 0x34))
(g_pFullFileSystem + 4,local_114,&DAT_002a0772);
cVar1 = param_3 < uVar2;
}
goto LAB_002281b2;
}
}
cVar1 = '\0';
LAB_002281b2:
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return cVar1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.